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July 28, 2020
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What Is Web 3.0? Features, Definitions, & Examples

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Permission
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There are enough arguments about “what Web 3.0 is” to make it impossible to point to a single authoritative definition. But that’s fine, it means we can propose our own definition of Web 3.0.

Here it is:

Web 3.0 is the third generation of the Internet—a global network that permits intelligent interactions between all its users and devices.

Now to explain ourselves…

Web 1.0 was the early Internet that persisted until about 2000. At first, websites were just places you could read the information posted on servers and interact with such servers in simple ways. There were search engines, and there were e-commerce sites like Amazon and eBay.

Web 2.0 arose following the turn of the century. It was far more interactive, far more collaborative, and far more capable. There were technical reasons why, not least of which was the rapidly improved bandwidth available to users, and servers. It is this generation of the web that gave us smartphones and mobile computing. Web 2.0 could support near real-time interactions and thus collaborative activity was feasible. Social networks like Facebook and Twitter were part of this, but so were graphical multiplayer games. It also included the birth of Big Data and the machine learning algorithms that sifted through it.

Web 3.0 is defined by intelligence. This intelligence is not just in interactions between people and websites, but between software and software. And, there’s more than that. The difference between Web 2.0 and Web 3.0 has multiple aspects.

We will discuss them one by one.

The Underlying File System

Web 1.0 and web 2.0 are defined by the HTTP protocol and the simple file systems it provides access to. The protocol enables resources to be accessed (via a URL) and also files, particularly HTML documents.

It is a client-server protocol that currently provides the foundation of all data exchanges over the Internet. The term client-server means that there is a requesting side (a client – usually a web browser) that calls for information from a server (a computer that serves up information – usually web pages or parts of web pages).

The protocol works by virtue of Domain Name Servers (DNS) servers. There is a large network of these which includes thirteen root servers.

You can think of the DNS servers as a postal service for the request you make from your browser via the HTTP protocol. They deliver that request to the address you specify, which will be something of the form:

http://www.thewebsite.com/the-page-I-want

When thewebsite.com receives this message, it sends you a message back, the page you want, using the same postal service.

It may be more complicated than that. In reality, it may involve multiple messages, including ads that you don’t want to see. Nevertheless, it all happens through a kind of postal service.

With Web 3.0 that mechanism will change. Indeed, we might be inclined to call it Internet 3.0.

The technology that will most likely replace the current DNS system goes by the name of the InterPlanetary File System, IPFS for short.

Why wasn’t it called the InterStellar Files System or even the InterGalactic File System? Perhaps its designers lacked ambition.

The IPFS is also a postal system, but it is not centralized around a group of root servers like the HTTP protocol. The goal in the design of IPFS, which is a child of blockchain technology, was to create a peer-to-peer file system that worked after the fashion of BitTorrent, the file streaming service that is frequently used to download and share videos and music.

IPFS separates the act of seeking information from the act of retrieving it. It does so through the magic of content addressing.

Content addressing is a math trick where you apply a hashing algorithm to some content (such as a web page) and it generates a unique key that acts as its address. To cut a long story short,  you provide the network with that address, and a server that holds the information sends it to you.

IPFS has lots of advantages over HTTP. Here’s a list:

  1. It is more secure (and SSL is no longer required).
  2. It keeps all the versions of a file, as well as the file.
  3. The data can be distributed in many places. For example, a website does not reside on a particular server and may not even have a specific origin server, but it’s there somewhere in the file system.
  4. Because the address relates to the content, the address never needs to be updated when the content is moved.
  5. There’s no real distinction between client and server. Remember it’s like BitTorrent where there are multiple servers both holding and requesting data, including your own device).
  6. It is significantly faster than HTTP.
  7. It is transport-layer agnostic, which means it can work over any transport layer (from TCP to Bluetooth)

Assuming IPFS is successful, all of these advantages become Web 3.0 advantages.

Digital Identities

Digital identities are another technology that was spawned by the blockchain, and it may become the most important feature of Web 3.0. The point is that Web 2.0 is infested with cybercrime—dark deeds of every description from identity theft to click fraud.

It happens because the connection between two computers is not properly authenticated, and currently cannot be authenticated. Let me spell it out.

With web 2.0 a server never knows for sure that the client software accessing it is what it pretends to be—a browser under the control of an identifiable human being. Neither, on the other side of the equation, does the browser know whether the server and the files it is accessing are the ones it intends to access.

However, if everything involved in such an interaction had a verifiable identity, fraud and deception would be far more difficult to perpetrate. With Digital IDs, individuals can only have one verifiable identity, since each ID has to be linked to a unique credential, like a birth certificate. Similarly, organizations can only have one verifiable identity. As regards everything else (hardware and software) involved in the interaction between a client and server, these things can be directly tied to a unique ID belonging to an individual or an organization.

What is more, because of a brilliant technology that goes by the name of zero-knowledge proof, it is possible for either side to prove they are authentic without even revealing their identity.

Digital IDs enable two important features of Web 3.0:

  1. The severe reduction to the point of elimination of cybercrime.
  2. Individuals will be able to manage and grant access to their personal data.

(As you have probably realized, Permission‘s business model is strongly connected to this aspect of Web 3.0)

Micropayments

The blockchain is fundamental to Web 3.0, in several ways. We have mentioned two so far: bullet-proof Digital IDs and a distributed file system. Perhaps its most important contribution is its primary use, its ability to create cryptocurrencies, and particularly the ability to use such currencies to make micropayments.

This stems from the low cost of a cryptocurrency transaction. In the non-blockchain world, the cost of a credit or debit card transaction is calculated as a percentage of the value plus a fixed amount (say, 10 cents). The seller pays. So sellers are unlikely to allow credit card payment for products with a ticket price less than about $10.

The cost of a blockchain payment is generally much lower. In practice, it varies quite a lot between different cryptocurrencies as it depends on how the blockchain is organized. Low-cost examples include an EOS transaction at $0.0105 and a TRON transaction was $0.0000901 (measured in March 2018).

With such low transaction costs, it becomes possible to sell things for a few cents. A few cents could be the fee charged for reading an article from a national or local newspaper or a magazine. Being able to charge per article that way will revolutionize web publishing. Low-cost sales of products and services will be a reality with Web 3.0.

Trust

Some might argue that the blockchain’s most important contribution is automated trust. This stretches beyond the security that the blockchain can deliver through digital IDs by building a web of trust.

Some blockchains enable the creation of “smart contracts”, programs that are attached to the blockchain and that execute when triggered by a specific blockchain event. The important point about smart contracts is that the program code is the contract.

This makes smart contracts far more certain than a legal contract. Legal contracts are enforced through the legal system, which varies in reliability from one place to another but is never perfect. The outcome of a challenge to a legal contract is never certain.

However, smart contracts can be trusted 100%. A simple example of a smart contract is given by the movement of goods through a supply chain. Goods are dispatched with an RFID tag that reports their location when read. When the goods reach specific locations the smart contract can automatically enact payment—for transport or for warehousing or import duties. Payments are thus predictable and can be trusted 100% to occur.

Naturally, smart contracts can be far more complex than that example. They can cover many situations that are currently covered by legal contracts, diminishing the possibility of fraud.

Semantic Data and Information

Another facet of Web 3.0 is the presentation of data in a semantic form. We will not dive into the technology behind that here, but you can get a sense of it from Google’s Knowledge Graph which places blocks of organized data to the right of some of your search results.

If you don’t recognize what I’m talking about, do a search on “Galileo’s trial”. Notice that Google gives you a succinct summary of your search topic, as well as the usual collection of links. That’s the work of Google’s Knowledge Graph.

But now try a search on “Who attended Galileo’s trial?”

At the moment such a question is too complex for Google to unravel. However, it could if it had a greater grasp of the meaning of the question and if the websites it surveys organized their metadata in a more semantically friendly manner.

OK, that’s academic, not economic.

But now think about searching for products. It’s here where the commercial magic of Web 3.0 steps in. Nowadays in the US, more product searches happen on Amazon than on Google. Yet neither of these Web 2.0 giants can answer detailed product questions like “what is the best deal available for a 55” HD TV for delivery within 2 days.”

From the consumer’s perspective, a practical answer to such a question would serve up a range of information, offering possible choices rather than just a set of web links.

That kind of capability will be part of Web 3.0 by virtue of semantic technology. It will save buyers and sellers a good deal of time in the sales cycle.

Software Negotiating With Software, Bots for Everyone

The paradigm we have become accustomed to is that of “browser and website”.

We have browser plugins that provide certain services for us (clipping copies of web pages, filling in passwords, ad blocking, and so on.)

On the website side of the equation, websites have been fairly unresponsive in interacting with their visitors, with the exception of the web giants with the big bucks who can afford Big Data AI and thus software that responds to the user in real-time.

The paradigm for Web 3.0 will be different. The individual user will begin to regard what we now call a browser as a kind of operating system that runs applications. What we now think of as plugins will become our applications, and while they will still be able to show us documents or videos, as before, some apps will be capable of much more.

For example, a shopping application will help its owner buy, say a car, by gathering data from him or her and then going out to find suitable links for the user to visit. Ultimately such software should be able to help the user through the whole buying process, including negotiating a reasonable price.

Just as nowadays hackers and some websites run bots, in Web 3.0 the user will be able to buy and configure bots that serve them directly. Bots are, after all, just applications.

This development may take a while as it depends on the proliferation of digital IDs and also good semantics.

AI and Big Data, for Everyone

Most web users are painfully aware of digital ads that follow them around the web or the ads that Facebook drops before their eyes or Amazon’s efforts to tempt them to buy something else “they might like” when they are about to place an order. Among the websites with big budgets, the twin weapons of Big Data (your data mainly) and AI provide commercial firepower that puts the customer at a disadvantage.

However, intelligence can cut both ways. AI could equally well serve individuals if they take control of their data and collaborate in finding effective ways to exploit it. In short, with Web 3.0 the possibilities of AI are likely to broaden, but to the disadvantage of the big guys.

3D Graphics

The advent of 3D Graphics is a natural consequence of graphical software evolution. If you are not sure what 3D graphics is, here’s an example. Such animation owes a great deal to WebGL (Web Graphics Library), which is a JavaScript API that can render interactive 2D and 3D graphics within web browsers without the need for any plug-in. It is based on the OpenGL graphics language and uses elements of HTML5. An important technical detail is that it can exploit GPUs and thus performs well.

3D Graphics will make an impact outside the obvious areas of online games and entertainment. It is likely to be used in education, health care, real estate, and other areas of e-commerce. It’s also likely that, in time, individuals will design and use their own 3D avatars.

While you can view blockchain-related technology (Distributed file systems, Digital IDs, micropayments, etc.) as related developments, 3D Graphics is simply an evolutionary development. It was inevitably going to develop in a given time; it just happens to be coming to maturity at the same time as these other Web 3.0 technologies.

Complete Connectivity (Ubiquity)

Over time, Web 3.0 will remove many of the inconveniences of Web 2.0.

We can expect the Web to be available on any device (pad, mobile phone, desktop) seamlessly. The Internet of Things will join the party, with every household device controllable from anywhere and, where appropriate, able to be used as a web access device.

Ultimately, this means that your identity, and most things you own, and all your data, as well as every software capability you have a right to use, will be linked together and able to work together.

When Will Web 3.0 Happen?

New technology generations are never born on a specific date. Even Web 1.0 didn’t happen on a particular date.

You could say it began as soon as the first browser was released in a usable condition. But at that time there weren’t many websites. You might, therefore, claim that it was born when websites began to multiply. But realistically it didn’t happen until the first search engines appeared. However, you might want to argue that it didn’t occur then, but when the first true e-commerce sites began working.

The point is that it slowly emerged. Web 2.0 with its social networks, multiplayer games, and big data algorithms also took a while to come of age.

Web 3.0 will be the same.

Perhaps you will wake up one morning and realize that your browser embodies a set of bots that do really useful things for you, that you have a Digital ID and that you can interact intelligently with the Internet. When that happens you will have a right to declare: “Oh yes, this is Web 3.0.”

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Is Muse Family Friendly?

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Haven't downloaded Meta's new AI agent?
Even if it's a hard pass for you, Muse still keeps a file on you, according to its own operating instructions.

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Muse launched September 8 and reached an estimated 10.9 million downloads worldwide by October 20, according to Sensor Tower. People connect it to their email, calendar, and messages, even to their bank accounts and health data. WIRED reported that independent AI researcher Karan Joshi got Muse to reveal that it was instructed to keep "a page for every person in the user's life." Family. Friends. Partners. Coworkers.

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Those people don't use Muse, and as researchers wrote, they "have no say in being profiled." Their information still ends up working for Meta. Meta has to know the people around you to be useful, and Muse works from public information and what users choose to share. But it wouldn't be the first time Meta kept tabs on people who never signed up. In 2018, Mark Zuckerberg told Congress that Facebook collects data on non-users.

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What you tell Meta's AI

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Since December 2025, what people say to Meta AI has shaped the ads they see across Meta's apps, and in most countries there's no way to opt out. That's a billion monthly users whose questions, worries, and plans can become ad signals. Help with a budget, a gift for a partner, a job they want to quit: every question reveals what someone needs, fears, or wants to buy. You produce it. Meta sells access to it.

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Meta says Muse isn't connected to its ad system. But Muse is designed to know your inbox, your calendar, your bank account, and the people in your life, and the line between Muse and Meta's ads is a company policy. Policies can change.

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‍Follow the money

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In the third quarter of 2026, Meta earned $63 billion from advertising. That's nearly 98 cents of every dollar it brought in, and an average of $17.72 per person in just three months.

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What did those people get in return? Free access. You supply the raw material, and Meta sells it to advertisers. That's data exploitation: the value is created by you and captured by someone else.

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It's also why Meta put 39 percent of its October ad spending into promoting Muse, according to Sensor Tower. An agent inside your inbox, calendar, and bank account is the richest data source Meta has ever built. And even Muse's "forget" command, TIME found, doesn't necessarily erase the message that contained the secret.

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What families are up against

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Muse is adults-only, but the people in a user's life get a page, too, kids included. The nonprofit Fairplay says Muse's cuddly mascot, Jolly, is built to appeal to young children. Its striking resemblance to Disney Pixar's Baymax is deceptive. And in December, Meta plans to ship Muse Charm, a Tamagotchi-style gadget with a camera and microphones.

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According to Pew Research Center, 64 percent of U.S. teens use AI chatbots, but only about half of parents say their own teen does. When a kid confides in a chatbot, that conversation may become data. Our kids are growing up generating value they'll never see, for companies they never chose.

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Own Your Data®

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Giving up on AI isn't the answer. The problem isn't that an assistant knows you. It's who owns that knowledge, and who profits from it.

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With data ownership, an AI assistant can still remember your plumber, plan your week, and help with your budget, without a company keeping a copy of your life to sell. You decide what gets shared, with whom, and for how long. And when your data creates value, you share in it.

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That matters more as the Agentic Web arrives, where AI agents will shop, book, compare, and negotiate on our behalf. Whoever owns that data will own the value it creates. If that's Meta, the Agentic Web becomes the most complete surveillance system ever built. If it's you, you get the full benefit of AI and keep control of the information that makes it work.

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The question isn't whether to use AI. 

It's whether your AI works for you or for an advertiser.

Your data has value. It should be yours.

The Algorithm Is Working

Oct 19th, 2026
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At six years old, she started watching YouTube and graduated to Instagram at nine. She spent more than 16 hours on Instagram in a single day.
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‍When Instagram chief Adam Mosseri was asked about this usage on the witness stand, he called it "problematic use."
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A jury in Los Angeles decided differently. In March, Meta and YouTube were found negligent, and the girl, a 20-year-old woman at the time of settlement, was awarded $6 million in damages. TikTok and Snap settled before the trial began. Meta and Google representatives disagree with the verdict.
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‍Look at what was on trial. Not a video. Not a post. Not a bad actor. It was target-designed algorithms. That's the argument here. Your child isn't failing a willpower test. They're up against one of the most sophisticated persuasion machines ever built, and it is working exactly as intended.

How the hook works

‍What will keep this person here? This is the directive every recommendation algorithm runs on. It learns from every pause, replay, and skip. It never gets tired, and it never cares about your kid’s bedtime.
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At YouTube, that machine drives more than 70 percent of everything people watch, according to Neal Mohan, the company’s product chief in 2018. Mohan said YouTube’s algorithm for mobile sessions hooked people in for an hour on average. A YouTube memo shown at the trial stated that to win teens, you bring them in as tweens.

In the same trial, state attorneys pointed out that TikTok internal research found that a user forms a habit after watching 260 videos. With clips as short as eight seconds playing automatically, that's roughly 35 minutes. The same findings say TikTok's researchers tied compulsive use to anxiety and weaker memory and analytical skills.
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‍At Instagram, a 2019 study found teens felt "hooked despite how it makes them feel." One employee wrote that people were binging so hard they could no longer feel the reward. Others, in messages revealed in court, called themselves "basically pushers." And a 2017 executive email said Mark Zuckerberg had made teens the company's top priority.
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In gaming, Roblox averaged 132 million daily players in early 2026. Among those, about three in four are under 18. The company reports hours engaged to investors every quarter, right next to its user counts.
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And, in 2025, a Pew Research Center study found that “roughly one in five U.S. teens say they're on TikTok and YouTube almost constantly.” 

Follow the incentive

‍Why build it this way? Because these apps are free, so kids aren't the customer. Their attention is. More screen time means more ads, more captured data, and more reasons for kids to open the app tomorrow. A product that makes a kid feel good and then logs off is a product that loses. And here’s what happens when safety collides with that math.
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“Roblox left the front door unlocked, and discord handed predators a private room,” said Arkansas Attorney General Tim Griffin when he filed suit against the gaming company alleging that Roblox rejected employee proposals to warn kids and parents about grooming. “Children paid the price. That stops now.”
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Tools meant to curb use can’t be taken seriously, either. This summer, a federal judge in Kentucky wrote that Meta’s own documentation said that its own time-limiting tools were a “public relations stunt.” They knew that more time on social media was linked to worse outcomes for teens.
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Internal TikTok documents, per the Kentucky complaint, show the company cared more about how its time-management tools looked than whether they worked.
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‍Then came August. Meta agreed to pay about $17 billion to settle claims brought by 51 attorneys general who accused the company of designing Instagram to hook kids. They pointed to infinite scroll, algorithmic recommendations, and constant notifications. The attorneys called it the largest state settlement with a single defendant in history. Meta said they’d done nothing wrong, arguing teen mental health is too complex to pin on one app.
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Again, the goal, or incentive, is for Roblox, TikTok, and Instagram to continue to evolve algorithms to “hook” kids and then deny their own documentation. 

What parents are really up against

‍For parents, it’s a stopwatch tool vs. a data war. A screen-time total tells you how long. It doesn't tell you what the algorithm fed your kid, which loops they're stuck in, or what's pulling at them at 1 a.m. According to the Pew Research Center, about four in ten parents say they could be doing better at managing screen time.
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Parents themselves can’t out-engineer the algorithm. They need to see it: what their kids are watching, playing, and asking AI. They also need better ways to steer than a flat "no." That’s where Permission, Family Friendly AI™ comes in.

Permission gives parents AI-powered insight into how their kids use AI and the internet, then helps guide healthier habits and reward positive ones.

These companies had years to build the brakes. Parents shouldn't have to wait for the next verdict to help protect their kids.

The Impact of Growing Up Online

Oct 6th, 2026
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As a parent, it’s painful to imagine your child struggling with something you can’t see. And yet, this may be happening more than you realize. 

A 2025 study involving 4,285 young people brings that concern into focus. Those who developed increasingly addictive patterns of social media use had more than twice the risk of suicidal behaviors compared with those whose use was lower.

For your family, that means something far more frightening than another argument about putting the phone away. It means the possibility that the child you love could be hurting enough to put their own life in danger, while you’re planning dinner, reminding them about homework, and assuming they’re having an ordinary day.

You want your child to have a bright future full of friendships, discoveries, and possibilities. Protecting that future starts with understanding what they’re experiencing now, including what makes their online world so difficult to step away from.

You might notice they’ve stopped joining family activities or seem distressed when they can’t check their phone. You might ask questions only to hear “I’m fine” and wonder whether to keep asking. None of these moments alone tells you what is happening, but they can certainly leave you feeling helpless.

Your child may need more than a reminder to log off. They may need help naming what feels overwhelming, stepping away from an unhealthy pattern, or finding support they aren’t sure how to ask for.

A phone can be put in a drawer. Whatever your child is carrying emotionally may still be there. Making room for that conversation means giving them somewhere to bring the difficult parts of their digital life.

How does technology affect kids' development?

Technology is a double-edged sword for children’s development. While it can support learning, research links heavy screen use to difficulties with skills children rely on every day. These include paying attention, managing frustration, and communicating with others.

A 2025 study found that Canadian preschoolers aged 3.5-5.5 who averaged 3-6 hours of daily screen use scored significantly lower on inhibitory control and effortful control at age 5.5 than children in the group averaging less than an hour.

Inhibitory and effortful control help children:

  • Resist impulses
  • Direct their attention
  • Regulate their behavior

These skills are essential when a child needs to wait their turn, listen to instructions, or keep working at a task after something goes wrong. If a child carries these struggles into adulthood, it may be much harder to meet deadlines, manage responsibilities, and navigate disagreements at work or in relationships.

A 2024 study of 220 Australian families also linked more screen time to fewer adult words, child vocalizations, and back-and-forth conversations. That leaves fewer opportunities for children to practice asking questions, explaining how they feel, and telling you what they need. 

As a result, children may be missing out on valuable practice in making themselves understood, which can linger into adulthood. 

Technology, attention, and independent thinking

A 2023 study tracking the smartphones of 203 U.S. children ages 11-17 found that participants got 237 notifications a day on average, and nearly 25% of those arrived during school hours. 

While kids didn’t see or answer every notification immediately, this gives you an idea of how many reasons children have to look up from studying or engaging in their lives on a daily basis.

This and the prevalence of short-form, fast-paced content like TikTok and Instagram Reels may be two reasons attention spans appear to be getting shorter. In fact, according to researcher and author of Attention Span: A Groundbreaking Way to Restore Balance, Happiness and Productivity, Gloria Mark, overall attention spans have decreased from 2.5 minutes to 47 seconds over the past couple of decades.

This doesn’t mean children’s brains have lost the ability to focus for longer periods. However, growing up with fast-moving technology conditions them to read hastily and “skim” text as opposed to reading and comprehending it thoroughly. And it means their brains need to work that much harder to maintain focus. 

So it makes sense that, according to the 2023 National Assessment of Educational Progress (NAEP), just 14% of 13-year-olds read for fun almost every day. That number dropped from 27% in 2012. NAEP Long-Term Trend Assessment Results: Reading and Mathematics

Alarmingly, the NAEP’s 2024 report also found that 33% of U.S. eighth graders scored below the Basic reading level–the largest share on record. 

Research has linked reading for pleasure in early life with better attention, memory, academic achievement, and fewer mental health problems in adolescence. If children can’t or won’t read, they miss out on these benefits.

Technology, social media, and children’s mental health

Your child’s emotional health may also be at stake. Numerous studies have linked social media use to higher levels of depression and poor self-perception–especially in early adolescence, when a child’s sense of self is still taking shape.

Problematic social media use can also cut into sleep time. Over time, this can make it significantly harder for a child to regulate their emotions, and may even double their risk of depression. 

What’s more, in another WHO report involving Europe, central Asia, and Canada, 15% of adolescents said they had experienced cyberbullying. This may lead to higher levels of anxiety, and potentially even self-harm and suicidal thoughts or behaviors. 

Of course, this doesn’t guarantee that your child will develop depression or low-self-esteem by using technology. But it does give parents a reason to look beyond time spent online and to understand how digital experiences leave their child feeling.

Stay connected to your child’s online life

You don’t need to know every platform or read every private message to protect your child. Understanding their online habits can help you recognize when they need help and start meaningful conversations.

Permission is a Family Friendly AI app that gives parents insights into their children’s use of AI and the internet, helping families guide healthier behavior and encourage positive habits through parent-controlled rewards.

Children deserve room to explore, and someone to turn to when online life feels difficult. With a clearer picture of their digital world, you can help make sure they have both.

Your ASK Wallet, Now Powered by Coinbase

Sep 22nd, 2026
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We've partnered with Coinbase to bring best-in-class wallet technology to our community.

Today we're updating the technology that powers your ASK wallet. Here's what's changing, what it means for you, and what stays exactly the same.

What's changing

We've moved your Permission wallet to Coinbase's platform. What that means in plain language is this: starting today, you are in full control of your ASK. When you click to send, redeem, or manage your balance, the transaction happens from your account, signed by your login. We no longer hold your wallet keys. Coinbase does, on your behalf, under your authority.

We chose Coinbase's embedded wallet specifically because it brings institutional-grade security to our users without requiring you to manage anything yourself. The infrastructure is Coinbase's. The wallet is yours.

Beyond the custody change, our users now have a wallet that can go wherever they go: exportable, cross-chain ready, and backed by a platform that serves millions of people around the world. We're proud to bring that to our community.

What it means to control your own keys

As Permission has grown, we felt strongly that your funds should be held by a platform built specifically for that purpose, with the security standards and regulatory rigor that come with it. Moving to Coinbase's embedded wallet reflects that commitment.

With today's change, Coinbase secures your private key inside their systems, and only your Permission login can authorize transactions. When you click to send or redeem ASK, the transaction is authorized by you, through your login. We are no longer part of that process.

What this means practically: your wallet operates on its own, independent of Permission. Treat your Permission login like you would a bank password. It is now the key to your wallet. If you ever want to take your wallet entirely outside of Permission, Coinbase supports key export and that option is yours.

What Coinbase sees

Because Coinbase is now part of the infrastructure, your email address, account identifier, and wallet information are shared with them for the purpose of operating the wallet. For details on how Coinbase handles this data, you can review their embedded wallet documentation and their privacy information.

For how Permission handles your data, our Terms of Use and our Privacy Policy govern that relationship, as they always have.

What stays the same

Everything you experience in the app. Earning ASK, redeeming it, transferring it, viewing your balance, managing your family. None of that changes.

And, what does change, we're excited about: key export, cross-chain support, and institutional-grade security. These are capabilities that would have taken years to build in-house and that Coinbase has spent that time perfecting. We chose to partner with the best-in-class, and our product and users will be better for it.

If you have questions, support is always here.

The Permission Team 🤝